With a focus on applying open-source Extended Reality (XR) and Artificial Intelligence (AI) tools for design inclusivity.
Building local capacity and literacy to engage with design problems in an intergenerational and interactive manner.
Engineering processes of participatory workflows and dataflows for architecture and urban design and planning.
A series of non-profit public programs implemented on a continuing basis, with a focus on interdisciplinary collaboration.
Design experiments exploring latest digital technologies; skills and expertise consolidated are shared through organising open workshops worldwide.
Research study outcomes and knowledge are transferred and reciprocated through international conference and journal publications.
Our international workshop series are free and open-to-all at every city we go. Our participants are from all-walks-of-life, some had zero experience in programming, computer graphics, or design. This shows two things: first, our digital pipeline has been designed in a democratisable way with open-source tools readily available for any individual; second, our participants are the most brilliant in their collaborative resilience and persistence. Their co-creativity proved that anyone can be an active contributor and idea seeder, citizens are no longer passive consumers of architectural services in the age of digital and multimedia-assisted design. We communicate through participate.
Project "Current" exhibiting at Rijksmuseum Twenthe, 2022
Project "Current" exhibiting at GOGBOT FESTIVAL, 2021
Digital Community Game VR, 2022
Digital Community Game, 2022
2022 HK SZ Bi-City Biennale of Urbanism \ Architecture
The 10th Conference on Computation, Communication, Aesthetics & X
School of Architecture, Chinese University of Hong Kong (CUHK)