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communication beyond geographical and temporal constraints, beyond the 2D screen for a more interactive presence
The “Virtual Teaching and Learning (VTL) Innovation Expo in the Metaverse”, was held virtually in the Metaverse on 15 June 2023 (HKT).
Over a hundred attendees from seven major universities in Hong Kong participated in the metaverse conference. In addition, an exhibition was jointly organised by The Chinese University of Hong Kong (CUHK), City University of Hong Kong (CityU), Hong Kong Baptist University (HKBU) and The Hong Kong University of Science and Technology (HKUST).
The Innovation Expo is in collaboration with the Teaching and Learning Community of Practice at the Centre for Learning Enhancement And Research (CLEAR) of CUHK to co-create dialogue around VTL innovative practice during the pandemic and beyond.
Our team from CUHK was responsible for developing and consulting on the Metaverse design and creation:
More info:
https://www.cpr.cuhk.edu.hk/tc/event/virtual-teaching-and-learning-innovation-expo-in-the-metaverse/
Metaverse access:
Teaching and Learning Innovation Expo 2022
Transforming Education for Excellence
14 - 16 December 2022
The Expo is one of the major events held annually at the Chinese University of Hong Kong (CUHK) since 2007.
Jointly organised by the Centre for Learning Enhancement And Research (CLEAR), Centre for eLearning Innovation and Technology (ELITE), and Information Technology Services Centre (ITSC) of CUHK, it provides an excellent mutually supportive platform for educators to share experiences and insights with the larger community.
The motto this year is “Transforming Education for Excellence”. While the pandemic has upended the higher education landscape, it nevertheless provides an unprecedented opportunity to reshape and transform education practice for excellence. We aim to bring pioneers and educators together to share the lessons learnt, rethink the future of education, and better prepare students for an evolving future.
https://www.expo.elearning.cuhk.edu.hk/expo2022
Our team won a Silver Prize in Educational Technology for our project "Co-learning Space" at the TLI Expo 2022 Hong Kong!
Metaverse Implementation & Curation: Provides Ng (CUHKarchitecture)
Virtual Space Design: Yuechun LI (CUHKarchitecture) ChristyHsu, Mavrichev, Ellasuper (Sketchfab) Pin World, Oculus Classic Home, SM Sith Lord (MozillaHubs)
Co-Creation Space - Participatory Design In The Metaverse
With over two dozen participants from 10 different countries and across 7 time zones, our metaverse co-creation space facilitated a platform for international exchange, collaboration and discussion on social housing and sustainable habitats.
With an international collaborating team:
Provides Ng, CUHK & UCL || Alberto Fernandez, UCL & UChile || Hira Zuberi, University of Melbourne || Yanzi, RealtimeUK || Artem Konevskikh, independent AI engineer || Eli Joteva, SciArc, Houdini.school & Drexel University || David Doria, Automated Architecture (AUAr)
Sara Eloy, ISCTE Lisbon || Maria Lopez, MVRDV || Micaela Raposo, ISCTE Lisbon || Marcos Figueiredo, ISCTE Lisbon || Nuno Pereira da Silva, ISCTE Lisbon || Pieter E. Vermaas, TU Delft
Conference website: https://www.caadfutures2023.nl/co-creation
Round the Table is an experimental virtual roundtable in 3D format. Over three sessions around Pacific and Atlantic time zones, it brought together educators, students, and software groups to discuss the future of our education and the tools that interface us.
All
Provides Ng and Alberto Fernandez
Research-led Initiatives Award, University College London (UCL)
How can traditional means of education be disrupted and diversified, and should it? Guests are invited from all over the world to share their experience and visions in (de)centralising education and knowledge dissemination. The roundtable will explore how different forms and scales of institutions, conferences, platforms, and educators may form a global peer-to-peer collaborative network. In particular, the role of immersive tools and digital technologies will be discussed, pondering on how we may distribute educational tasks between the virtual and the physical.
Opening Introduction: Prof. Mario Carpo and featuring talks from:
This roundtable, in two parts, discusses the phygital, its application in education, and the potential impacts on our built environment.
With contributors engaged in the interaction and exchange between the physical and the digital, including developing phygital tools, sharing phygital skills, to hosting events via phygital means, this roundtable explores the processes of how the phygital is taught and how the phygital helps in teaching. It will ask, would the concept of 'virtually global, locally physical’ accelerate an evolution in the traditional socioeconomic models of education, and what form might it take?
Opening introduction: Roberto Bottazzi and featuring talks from:
The last roundtable of the series discusses in-depth Phygital and Cyber-physical discourses. Through conversations, architects and technologists share their projects in the field, speculating on novel communication spaces that are transformative to the ways in which we collaborate - human-human, human-machine, and machine-machine interactions. The roundtable's guests will develop a critical rethink on the future of collaborative work and education - a collaborative intelligence - and how that may manifest and influence the use and design of the built environment.
Featuring talks from:
In architecture and other design disciplines, final review takes place at the end of each term, where guests from all over the world would come to school and give feedback on students' design projects. This not only helps students gain more insights into the profession from experts with real world experience, it also facilitates a platform of exchange for participants of different backgrounds.
During the pandemic, it was difficult for guests to travel, and so I put together a metaverse space for students to showcase their work in a pin-up setting, just like in a physical, real-life review session. The metaverse space is entirely online, guests with any mobile or computer device can join anywhere, anytime.
Metaverse skills were then shared to students to demonstrate their architecture design in a collaborative virtual environment, where reviewers can interact and better understand the design from user, street-view perspectives.
The Magnitude of Smartness, Studio by Tat Lam
Metaverse Curation & Technician: Provides Ng
Virtual Space Design: Gallery Photo & Student Art Gallery (Mozilla Spoke)
Platform: Mozilla Hubs